I assume you got here because you already know what LibGDX is and if that weren’t the case, it is simply a game development framework in Java that allows you to create cross-platform games, including desktop, Android, iOS and HTML5, using a common source code. If you would like to know more, you can visit their website or their wiki on Github.
If you’re through with that, I’m sure that you’re itching to start your own LibGDX game right at this moment, so let’s get on with it.
Setting up the environment.
1. Setup Java and Eclipse.
You need the following software to work with LibGDX in Eclipse:
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