The Devil is in the Details: On Descriptive Writing

The Daily Post

We often hear that we should “show, not tell” — that we should paint a detailed picture for our reader that lets them see what’s happening, rather than simply narrating.

Easier said than done! All details are not created equal: some detail throws a barrier between the reader and your story, and some detail is (ironically) not detailed enough. How do you tell whether a detail helps or hurts? Here are four things to keep in mind when you’re writing descriptively, and some writers who illustrate them perfectly.

Good detail is relevant.

Including every detail is the written equivalent of your friend who can never get to the point of a story because he can’t remember if it happened on Tuesday or Wednesday, or if it was 1 PM or 2 PM, or if the car was red or blue. Good detail is relevant to the point of your post.

Writer beware! Not…

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The Devil is in the Details: On Descriptive Writing

New Game Concept: Flappy Bird meets Bad Piggies meets Plants vs Zombies

Taking Over The World With Games

Poopin’ Pigs
A fleet of flying pirate pigs is on their way to wipe out your brain garden. Shoot them down fast before they unleash their deadly stink bombs on your plants!
Casual Shooter Game
2D shooter game where the player moves Z vertically along the left part of the screen and shoots at the pigs that are falling at the right side. The player must shoot the pigs before they drop their poop bombs on the brains below. The player earns points for shooting pigs and loses energy for every pooped out brain. The goal is to eliminate the pigs with as many brains left as possible.
  • Z the Zombie Bird (inspired by kilobolt’s LibGDX tutorial previously discussed here)
  • Z the Zombie Bird loves to eat brains. He loves them so much that he can’t possibly imagine living the undead life without…

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New Game Concept: Flappy Bird meets Bad Piggies meets Plants vs Zombies

Poopin’ Pigs: From Game Concept to Game Design (Part 1)

Taking Over The World With Games

A New LibGDX Guide for Beginners

For those who would like to learn more about LibGDX, I recommend this tutorial ebook by Andreas Oehlke – a copy of which I borrowed from a colleague. It’s a comprehensive and complete discussion of the entire development cycle, which is more in-depth than most online tutorials about the framework. Written for beginner- to intermediate-level programmers, the tutorial begins with setting up your environment and explaining how LibGDX and Eclipse IDE work together to help you build a cross-platform game. It also provides a quick summary of the features and modules of the framework, including its application life cycle.

As with any other software project, it is bad practice to write the implementation without first constructing the design. Aside from programming, these two are some of the most helpful sections of this tutorial that talk about how you can take a game concept and…

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Poopin’ Pigs: From Game Concept to Game Design (Part 1)

LibGDX Tutorials: Setting up a LibGDX Project in Eclipse

Taking Over The World With Games

I assume you got here because you already know what LibGDX is and if that weren’t the case, it is simply a game development framework in Java that allows you to create cross-platform games, including desktop, Android, iOS and HTML5, using a common source code. If you would like to know more, you can visit their website or their wiki on Github.
If you’re through with that, I’m sure that you’re itching to start your own LibGDX game right at this moment, so let’s get on with it.
Setting up the environment.
1. Setup Java and Eclipse.

You need the following software to work with LibGDX in Eclipse:

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LibGDX Tutorials: Setting up a LibGDX Project in Eclipse

Believe for you are blessed

Proactively follow your intuition and improve yourself.
Dream high and believe it will happen.
Believe that YOU can make it happen because God blessed you with the power to do so.
God wants to fill your life with abundance – abundance in love, in relationships in faith and also in wealth.

“I have come so that you may have life and have it in abundance.”
John 10:10